Seriously.” That’s certainly not a release date, but it’s the closest we’re likely to get for a good while. Trust me when I say that, although I want to take my time making an excellent game, I also want to get the game into peoples’ hands as quickly as possible. It’s all a bit vague, but Fox adds “there are other aspects that are facing some hurdles, but they’ll definitely get overcome. 2) make sure you have a nice balance of human and monster stats.-bosses should have high hp with a decent attack power.-normal encounter enemies can be like the health already made. you can change them in the configure actor. 3) if you can, animate the monster 1) these are important. At least, I think people that enjoy the things that I make, will enjoy it. 2) make sure the costumes are capitalized completely. “I have a lot of confidence in the game that is currently written in my notes. “The design of the actual game and the specifics of what happen are going really well,” Fox says on Twitter (via USGamer). Over the weekend, creator Toby Fox shared a few details on Deltarune’s development in celebration of Undertale’s fourth birthday.
It’s been close to a year since the first part of Deltarune launched, and while it was a tantalising glimpse of what to expect in the wake of Undertale, we still don’t know much more about what the full game will look like.